Stop coaching sessions. Start building a team.
Stop coaching sessions. Start building a team.
Most teams don’t lose because of lack of effort.
They lose because they don’t know who they are.
They train a lot.
They run.
They execute drills.
But on match day, everything looks random.
This book shows you how to change that.
A game model is not:
a formation;
a list of drills;
a tactical board.
A game model is the collective identity of your team.
It answers one simple question:
“What does my team do, in every phase of the game, and why?”
When you have a real game model:
players recognize situations;
decisions become faster;
movements become coordinated;
the team becomes predictable for itself and unpredictable for the opponent.
That is how modern football is played.

Without a game model:
players hesitate;
lines disconnect;
pressing becomes chaos;
possession has no purpose;
mistakes multiply under pressure.
You don’t lose because of mistakes.
You lose because there is no structure behind the mistakes.
This book shows you how to build that structure.
Building a Game Model in Football gives you a complete framework to go from ideas to identity.
You will learn how to:
✔ Define your team’s playing identity;
✔ Connect principles to real player behavior;
✔ Create consistency between training and matches;
✔ Design a tactical matrix for all game phases;
✔ Organize pressing, transitions and positional play;
✔ Adapt to opponents without losing your DNA;
✔ Evaluate and improve your model over time.
This is not theory for academics.
This is a working system for coaches.
This book is not about copying Guardiola, Klopp or De Zerbi.
It teaches you how to build YOUR OWN model, using:
Tactical principles;
Behavioral rules;
Training design;
Match analysis;
Real game situations.
You will understand:
why players move;
why spaces appear;
why pressing works or fails;
why transitions decide matches.
You stop reacting.
You start controlling.
Inside the book you’ll find:
Game phase frameworks (attack, defense, transitions);
Tactical matrices;
Pressing and counter-pressing logic;
Positional structures;
Adaptation strategies;
Case studies (Guardiola, Klopp, De Zerbi, Xabi Alonso, Luis Enrique);
Real coaching tools you can use immediately.
Everything is designed to answer:
“What should my team do in this moment?”
This book is written for:
Football coaches at youth, amateur and professional level;
Academy directors;
Tactical analysts;
Coaches who want clarity, not chaos.
Coaches who want a team that thinks, not just runs
If you want your team to:
press with intelligence;
attack with structure;
defend with cohesion;
and adapt without losing identity.
This e-book is for you.
After applying this system, your team will:
✔ React faster after losing the ball;
✔ Progress with purpose, not random passes;
✔ Press as a unit;
✔ Create superiorities instead of relying on duels;
✔ Stay organized under pressure;
✔ Look the same no matter who the opponent is.
That’s what a real game model does.
Building a Game Model in Football is your blueprint for modern coaching.
If you are tired of:
guessing;
improvising;
copying drills;
and hoping things will work.
It’s time to build something real.
👉 Build a team. Not just sessions.
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